For instance, a basic attack with a dagger in the hands of a rogue does the same damage as a basic attack with a longsword in the hands of a fighter. Mundane combat equipment is based only on the class of weapon and the class of character using it. This defines both the character and the universe by exclusion.ġ3th Age also eschews grid- and numerical-distance-based mechanics in favor of simplified range mechanics. One Unique Thing – Every player character has one unique thing about them that separates them from every other individual in the campaign’s universe.Backgrounds – Instead of advancing individual skills, a character assigns points to jobs or positions they have held, which can help them with actions in-game.Relationships – A quantitative measurement of how much influence a given Icon exerts on a character.Icons – Icons are powerful factions that exert their will on the realm in some way or another.What makes 13th Age different?ġ3th Age makes use of many game mechanics and features that are intended to develop characters and story as the game is played. Wizard schools, talents and spells (3pp)ġ3th Age is an “open” d20-based tabletop fantasy RPG similar in play to games like D&D 3.0/3.5 and Pathfinder. Sorcerer bloodlines, talents and spells (3pp).Commander talents, commands and tactics (3pp).Bard talents, battlecries, songs and spells (3pp).
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